Nuggets From
1996 Computer Game Developers Conference
Phil Davidson
April 16, 1996
Disclaimers:
Level |
Nickname |
Culture & Government |
Where blame is placed |
|
1 |
Heroic |
Extremely good or bad results but unpredictable. |
Creative, heroic. Formal commitments are not taken seriously. |
Individuals |
2 |
Repeatable |
Average quality of results is lower than for level 1 but more consistent, hence results can be predicted. |
Committed, stable, consistent. |
Process |
3 |
Defined |
Follow defined procedures. Can get sidetracked and disregard the results in favor of adherence to procedures. |
Engineering: shared norms, clear expectations and responsibilities. |
|
4 |
Managed |
Measure results and evaluate performance |
Engineers are trusted to manage the process. |
|
5 |
Optimizing |
The process includes improvement of the process. There is a structure for feedback. The aim is to prevent defects from occurring in the first place. |
Self-managed project teams, empowered to innovate and to change the process. |
Where do the practices live? |
How are practices enforced? |
Where is the knowledge base? |
Where are the decisions made? |
How can new practices be spread? |
|
Individuals |
Self-discipline. |
||||
Informal culture |
Group pressure |
Folklore, stories |
Promulgate new stories |
||
Groups following defined methods. |
Inspections and reviews. |
Define a new method. |
|||
Military-type hierarchy |
Authority structure. |
Standards and audits. |
Regulations. |
||
Profession |
Professional standards |
Research, theory, professional licensing |
=== End of Nuggets From 1996 CGDC ===