Nuggets From
1996 Computer Game Developers Conference
Phil Davidson
April 16, 1996
Disclaimers:
| Level | Nickname | Culture & Government | Where blame is placed | |
| 1 | Heroic | Extremely good or bad results but unpredictable. | Creative, heroic. Formal commitments are not taken seriously. | Individuals | 
| 2 | Repeatable | Average quality of results is lower than for level 1 but more consistent, hence results can be predicted. | Committed, stable, consistent. | Process | 
| 3 | Defined | Follow defined procedures. Can get sidetracked and disregard the results in favor of adherence to procedures. | Engineering: shared norms, clear expectations and responsibilities. | |
| 4 | Managed | Measure results and evaluate performance | Engineers are trusted to manage the process. | |
| 5 | Optimizing | The process includes improvement of the process. There is a structure for feedback. The aim is to prevent defects from occurring in the first place. | Self-managed project teams, empowered to innovate and to change the process. | 
| Where do the practices live? | How are practices enforced? | Where is the knowledge base? | Where are the decisions made? | How can new practices be spread? | |
| Individuals | Self-discipline. | ||||
| Informal culture | Group pressure | Folklore, stories | Promulgate new stories | ||
| Groups following defined methods. | Inspections and reviews. | Define a new method. | |||
| Military-type hierarchy | Authority structure. | Standards and audits. | Regulations. | ||
| Profession | Professional standards | Research, theory, professional licensing | 
=== End of Nuggets From 1996 CGDC ===
